What I Do
I worked with Mario on the hi-res cinematics of SPLINCER CELL - CHAOS THEORY at Ubisoft Montreal. His dedication, skills and versatility helped us achieve stuning cinematics on this title plus, he was the kindest and friendliest team member I've worked with at the cinematics. I warmly recommand him.
Whenever i needed to be inspired, Mario's desk has always been the place to go to see breathtaking storyboards, take a peek at his personal original cartoon, learn how to do good script writing, or just have insightful conversations about anything artistic.